By Steve Vinoski, Michael Henning

This is the CORBA publication that each C++ software program engineer has been expecting. complex CORBA® Programming with C++ presents designers and builders with the instruments required to appreciate CORBA know-how on the architectural, layout, and resource code degrees. This e-book deals hands-on motives for construction effective functions, in addition to lucid examples that supply useful recommendation on heading off high priced blunders. With this e-book as a consultant, programmers will locate the aid they should effectively adopt industrial-strength CORBA improvement projects.

The content material is systematically prepared and awarded so the ebook can be used as either an educational and a reference. the wealthy instance courses during this definitive textual content convey CORBA builders the way to write clearer code that's extra maintainable, moveable, and effective. The authors' specified assurance of the IDL-to-C++ mapping strikes past the mechanics of the APIs to debate subject matters reminiscent of strength pitfalls and potency. An in-depth presentation of the recent moveable item Adapter (POA) explains tips on how to benefit from its a variety of positive aspects to create scalable and high-performance servers. additionally, particular dialogue of complicated issues, corresponding to rubbish assortment and multithreading, presents builders with the data they should write advertisement applications.

Other highlights

* In-depth insurance of IDL, together with universal idioms and layout trade-offs
* whole and precise reasons of the lifestyles Cycle, Naming, buying and selling, and occasion Services
* dialogue of IIOP and implementation repositories
* perception into the dynamic features of CORBA, resembling dynamic typing and the recent DynAny interfaces
* suggestion on making a choice on acceptable program architectures and designs
* designated, transportable, and vendor-independent resource code

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Extra info for Advanced CORBA Programming with C++

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Like the client, the server can choose between static and dynamic dispatching mechanisms for its servants. It can rely on static skeletons compiled into C++ from the object's interface definition, or its servants can use the Dynamic Skeleton Interface (DSI). After the servant carries out the request, it returns its response to the client application. CORBA supports several styles of requests. When a client invokes a synchronous request, it blocks while it waits for the response. These requests are identical to remote procedure calls.

_this(); CORBA::String_var str = orb->object_to_string(tm); cout < str < endl; // Accept requests orb->run(); } } catch (const CORBA::Exception &) { cerr < "Uncaught CORBA exception" < endl; return 1; } return 0; The server implements one Time object. hh header file contains an abstract base class called POA_Time. hh: class POA_Time : public virtual PortableServer::ServantBase { 49 IT-SC book: Advanced CORBA® Programming with C++ public: virtual Time_ptr virtual TimeOfDay }; ~POA_Time(); _this(); get_gmt() throw(CORBA::SystemException) = 0; Note that this class contains a get_gmt pure virtual method.

4 shows a conceptual view of the contents of an IOR. 4 Object reference contents. An IOR contains three major pieces of information. Repository ID The repository ID is a string that identifies the most derived type of the IOR at the time the IOR was created. ) The repository ID allows you to locate a detailed description of the interface in the Interface Repository (if the ORB provides one). 4). Endpoint Info This field contains all the information required by the ORB to establish a physical connection to the server implementing the object.

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